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Post 3: Technology Implementation Strategies
In the article, Implementing Technology and Gaming
Lessons in a School Library (Mashriqi, 2011), the author describes how she uses
technology and a gaming atmosphere in her elementary school library to both
introduce and reinforce lessons. Khalida Mashriqi offers many ideas and
examples of how differentiating instruction through technology enables teacher-librarians
to reach all students for maximum learning benefits.
One key point of the article was how the author
uses interactive white boards for lessons and games. The author describes how
she creates games utilizing the interactive white board to reinforce lessons
and skills. It is important for the school librarian to keep up with current
trends in literacy technologies and to teach students how to use technology
properly. One of the ways the author accomplishes this is to create fun and
exciting interactive lessons to be used on the interactive whiteboard. These
activities could be used as a whole class lesson, or as a game format with
student teams. Activities could include such lessons as library orientation, search
engine usage, classifying books and the Dewey Decimal System, or library
Jeopardy.
Another key point of the article is how the author
differentiates instruction in the library. Teaching students with varied
learning needs, the teacher-librarian needs to be adept in designing and
delivering instruction to meet the individualized needs of each student.
Library lessons may offer specific or general accommodations or lessons that
incorporate multiple learning styles. For example, visual learners will benefit
from colorful anchor charts and presentations while hands-on activities would
be of greater value to the tactile/kinesthetic learners. The author also
suggests using tiered activities for whole group instruction.
Another key point the article made was how students
use laptops and computers to utilize educational websites for learning
extension and to locate books in the library. Promoting the love of reading and
learning, school librarians must also reinforce reading skills and in some
cases, pre-reading skills in the library. Using the library computers to access
educational websites such as starfall.com, younger students may spend part of
their library time reinforcing phonics or pre-reading skills. And as
information literacy advocates for their building, librarians must teach
students to locate, evaluate, and use online information properly.
One piece of equipment I intend on utilizing in the
library is the interactive whiteboard. The library should be a place of active
learning and hands-on activities. The interactive whiteboard offers this and
the additional benefit of interactivity to stimulate the students’ learning
experiences. Increasing student interactions should directly correspond to
increasing student retention of information.
School libraries are so much more than merely a place to read and check out books. Today’s libraries should be the hub of current events and information for the school and the community. Teacher-librarians are challenged with keeping students up to date with the constant changes in technology and information.
References:
Mashriqi,
K. (2011). Implementing technology and gaming lessons in a school library.
Knowledge Quest,
40(1),
24-28.
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